// Created by Crowbar 0.71
====== File Size ======
	1,488,882
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 875 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	876 - 22,591 theMdlFileData.theBones 89
	22,592 - 23,879 theMdlFileData.theAttachments 14
	23,880 - 23,891 theMdlFileData.theHitboxSets 1
	23,892 - 23,983 [ERROR] Unread bytes (non-zero) [ 4B 0C 03 09 0B 4E 05 06 07 50 51 52 53 54 55 56 57 58 4C 3F 40 ... ]
	23,984 - 32,355 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 91; [23984 - 24001] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	24,002 - 24,005 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	24,006 - 24,007 anAnimationDesc.anAnimation [@ref] alignment [ 00 00 ]
	24,008 - 24,076 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 C0 20 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,077 - 24,080 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list)
	24,081 - 24,083 anAnimationDesc.anAnimation [ads_in_anim] alignment [ 72 06 00 ]
	24,084 - 24,168 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,169 - 24,172 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list)
	24,173 - 24,175 anAnimationDesc.anAnimation [ads_out_anim] alignment [ 72 06 00 ]
	24,176 - 24,259 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,260 - 24,277 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	24,278 - 24,281 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list)
	24,282 - 24,283 anAnimationDesc.anAnimation [ads_in_slide_anim] alignment [ 00 00 ]
	24,284 - 24,352 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 6C 2F 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,353 - 24,356 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list)
	24,357 - 24,359 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ 71 06 00 ]
	24,360 - 24,444 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,445 - 24,448 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list)
	24,449 - 24,451 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ 71 06 00 ]
	24,452 - 24,535 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,536 - 24,547 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	24,548 - 24,551 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list)
	24,552 - 24,628 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B8 46 00 00 00 ... ]
	24,629 - 24,632 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list)
	24,633 - 24,635 anAnimationDesc.anAnimation [run_anim_static] alignment [ 70 06 00 ]
	24,636 - 24,720 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,721 - 24,724 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list)
	24,725 - 24,727 anAnimationDesc.anAnimation [run_anim] alignment [ 70 06 00 ]
	24,728 - 24,811 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,812 - 24,839 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	24,840 - 24,848 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 84 60 00 00 00 ]
	24,849 - 24,850 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	24,851 - 24,854 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list)
	24,855 - 24,855 anAnimationDesc.anAnimation [run_anim_layer] alignment [ 00 ]
	24,856 - 24,904 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,905 - 24,908 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list)
	24,909 - 24,911 anAnimationDesc.anAnimation [walk_anim_static] alignment [ 6F 06 00 ]
	24,912 - 24,996 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,997 - 25,000 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list)
	25,001 - 25,003 anAnimationDesc.anAnimation [walk_anim] alignment [ 6F 06 00 ]
	25,004 - 25,087 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,088 - 25,109 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25)
	25,103 - 25,104 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 25)
	25,105 - 25,128 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 70 7B 00 00 00 00 ... ]
	25,129 - 25,130 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,131 - 25,134 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list)
	25,135 - 25,135 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ 00 ]
	25,136 - 25,180 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,181 - 25,184 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list)
	25,185 - 25,187 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 6E 06 00 ]
	25,188 - 25,271 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,272 - 25,293 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 27; sectionFrameCount = 27)
	25,286 - 25,287 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	25,288 - 25,314 [ERROR] Unread bytes (non-zero) [ 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 8A 00 00 00 ... ]
	25,315 - 25,316 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,317 - 25,320 anAnimationDesc.anAnimation [cylinder_loop] (unused empty data structure at the end of the list)
	25,321 - 25,323 anAnimationDesc.anAnimation [cylinder_loop] alignment [ 00 00 00 ]
	25,324 - 25,547 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,548 - 25,563 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	25,558 - 26,039 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65)
	25,595 - 25,596 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	25,597 - 25,600 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	25,601 - 25,603 anAnimationDesc.anAnimation [idle_anim] alignment [ 00 00 00 ]
	25,604 - 25,640 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,641 - 25,644 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	25,645 - 25,647 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 6D 06 00 ]
	25,648 - 25,732 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,733 - 25,736 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list)
	25,737 - 25,739 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ 6D 06 00 ]
	25,740 - 25,823 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,824 - 25,845 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	25,841 - 25,842 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	25,843 - 25,846 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list)
	25,847 - 25,847 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] alignment [ 00 ]
	25,848 - 25,916 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 20 ED 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,917 - 25,920 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list)
	25,921 - 25,923 anAnimationDesc.anAnimation [idle_check_anim] alignment [ 6C 06 00 ]
	25,924 - 26,008 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,009 - 26,012 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list)
	26,013 - 26,015 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ 6C 06 00 ]
	26,016 - 26,099 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,100 - 26,115 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29)
	26,116 - 26,192 [ERROR] Unread bytes (non-zero) [ 1D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CC 05 01 00 00 ... ]
	26,193 - 26,196 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	26,197 - 26,199 anAnimationDesc.anAnimation [attack_anim] alignment [ 6B 06 00 ]
	26,200 - 26,283 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,284 - 26,299 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 22; sectionFrameCount = 22)
	26,298 - 26,299 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	26,300 - 26,303 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	26,304 - 26,376 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 94 21 01 00 00 00 00 00 00 ... ]
	26,377 - 26,380 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list)
	26,381 - 26,383 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ 6B 06 00 ]
	26,384 - 26,468 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,469 - 26,472 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list)
	26,473 - 26,475 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ 6A 06 00 ]
	26,476 - 26,559 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,560 - 26,569 anAnimationDesc.anAnimation (frameCount = 34; sectionFrameCount = 34)
	26,570 - 26,579 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 66)
	26,580 - 26,583 anAnimationDesc.anAnimation [reload_segStart_anim] (unused empty data structure at the end of the list)
	26,584 - 26,652 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 32 01 00 00 00 00 00 00 00 00 00 00 ... ]
	26,653 - 26,656 anAnimationDesc.anAnimation [reload_segLoop_anim] (unused empty data structure at the end of the list)
	26,657 - 26,659 anAnimationDesc.anAnimation [reload_segLoop_anim] alignment [ 6A 06 00 ]
	26,660 - 26,744 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,745 - 26,748 anAnimationDesc.anAnimation [reload_segEnd_anim] (unused empty data structure at the end of the list)
	26,749 - 26,751 anAnimationDesc.anAnimation [reload_segEnd_anim] alignment [ 6A 06 00 ]
	26,752 - 26,835 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,836 - 26,857 anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	26,858 - 26,871 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 EC 74 01 00 ]
	26,872 - 26,873 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	26,874 - 26,877 anAnimationDesc.anAnimation [reload_segEnd_crouch_anim] (unused empty data structure at the end of the list)
	26,878 - 26,879 anAnimationDesc.anAnimation [reload_segEnd_crouch_anim] alignment [ 00 00 ]
	26,880 - 26,928 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,929 - 26,932 anAnimationDesc.anAnimation [reload_empty_segStart_anim] (unused empty data structure at the end of the list)
	26,933 - 26,935 anAnimationDesc.anAnimation [reload_empty_segStart_anim] alignment [ 69 06 00 ]
	26,936 - 27,020 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 22 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,021 - 27,024 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list)
	27,025 - 27,027 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ 69 06 00 ]
	27,028 - 27,111 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,112 - 27,127 anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	27,128 - 27,204 [ERROR] Unread bytes (non-zero) [ 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 B6 01 00 00 ... ]
	27,205 - 27,208 anAnimationDesc.anAnimation [reload_empty_end_crouch_anim] (unused empty data structure at the end of the list)
	27,209 - 27,211 anAnimationDesc.anAnimation [reload_empty_end_crouch_anim] alignment [ 68 06 00 ]
	27,212 - 27,296 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,297 - 27,300 anAnimationDesc.anAnimation [reload_segStart_onehanded_anim] (unused empty data structure at the end of the list)
	27,301 - 27,303 anAnimationDesc.anAnimation [reload_segStart_onehanded_anim] alignment [ 68 06 00 ]
	27,304 - 27,387 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 22 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,388 - 27,403 anAnimationDesc.anAnimation (frameCount = 28; sectionFrameCount = 28)
	27,404 - 27,480 [ERROR] Unread bytes (non-zero) [ 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 84 E5 01 00 00 ... ]
	27,481 - 27,484 anAnimationDesc.anAnimation [reload_segEnd_onehanded_anim] (unused empty data structure at the end of the list)
	27,485 - 27,487 anAnimationDesc.anAnimation [reload_segEnd_onehanded_anim] alignment [ 67 06 00 ]
	27,488 - 27,571 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,572 - 27,581 anAnimationDesc.anAnimation (frameCount = 34; sectionFrameCount = 34)
	27,582 - 27,591 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 66)
	27,592 - 27,595 anAnimationDesc.anAnimation [reload_segStart_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	27,596 - 27,664 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 BC FA 01 00 00 00 00 00 00 00 00 00 00 ... ]
	27,665 - 27,668 anAnimationDesc.anAnimation [reload_segLoop_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	27,669 - 27,671 anAnimationDesc.anAnimation [reload_segLoop_onehanded_crouch_anim] alignment [ 67 06 00 ]
	27,672 - 27,756 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,757 - 27,760 anAnimationDesc.anAnimation [reload_segEnd_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	27,761 - 27,763 anAnimationDesc.anAnimation [reload_segEnd_onehanded_crouch_anim] alignment [ 67 06 00 ]
	27,764 - 27,847 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,848 - 27,863 anAnimationDesc.anAnimation (frameCount = 34; sectionFrameCount = 34)
	27,864 - 27,867 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_anim] (unused empty data structure at the end of the list)
	27,868 - 27,940 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 18 3C 02 00 00 00 00 00 00 ... ]
	27,941 - 27,944 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_anim] (unused empty data structure at the end of the list)
	27,945 - 27,947 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_anim] alignment [ 66 06 00 ]
	27,948 - 28,032 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,033 - 28,036 anAnimationDesc.anAnimation [reload_empty_end_onehanded_anim] (unused empty data structure at the end of the list)
	28,037 - 28,039 anAnimationDesc.anAnimation [reload_empty_end_onehanded_anim] alignment [ 66 06 00 ]
	28,040 - 28,123 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,124 - 28,133 anAnimationDesc.anAnimation (frameCount = 34; sectionFrameCount = 34)
	28,134 - 28,137 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	28,138 - 28,139 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_crouch_anim] alignment [ 00 00 ]
	28,140 - 28,216 [ERROR] Unread bytes (non-zero) [ 22 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D4 5C 02 00 00 ... ]
	28,217 - 28,220 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	28,221 - 28,223 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_crouch_anim] alignment [ 66 06 00 ]
	28,224 - 28,308 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,309 - 28,312 anAnimationDesc.anAnimation [reload_empty_end_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	28,313 - 28,315 anAnimationDesc.anAnimation [reload_empty_end_onehanded_crouch_anim] alignment [ 66 06 00 ]
	28,316 - 28,399 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,400 - 28,409 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	28,410 - 28,413 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list)
	28,414 - 28,415 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ 00 00 ]
	28,416 - 28,492 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 9B 02 00 00 ... ]
	28,493 - 28,496 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list)
	28,497 - 28,499 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ 65 06 00 ]
	28,500 - 28,583 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,584 - 28,587 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	28,588 - 28,591 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list)
	28,592 - 28,676 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,677 - 28,680 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list)
	28,681 - 28,683 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ 65 06 00 ]
	28,684 - 28,768 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,769 - 28,772 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list)
	28,773 - 28,775 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ 64 06 00 ]
	28,776 - 28,859 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,860 - 28,887 anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19)
	28,888 - 28,894 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 A4 CD 02 ]
	28,895 - 28,896 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	28,897 - 28,900 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list)
	28,901 - 28,903 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] alignment [ 00 00 00 ]
	28,904 - 28,952 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,953 - 28,956 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list)
	28,957 - 28,959 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ 64 06 00 ]
	28,960 - 29,044 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,045 - 29,048 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list)
	29,049 - 29,051 anAnimationDesc.anAnimation [switch_to_land_ads_anim] alignment [ 63 06 00 ]
	29,052 - 29,135 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,136 - 29,157 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	29,150 - 29,151 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	29,152 - 29,153 [ERROR] Unread bytes (non-zero) [ 02 00 ]
	29,154 - 29,155 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	29,156 - 29,159 anAnimationDesc.anAnimation [iron_anim] (unused empty data structure at the end of the list)
	29,160 - 29,228 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 B0 DF 02 00 00 00 00 00 00 00 00 00 00 ... ]
	29,229 - 29,232 anAnimationDesc.anAnimation [iron_anim_nod] (unused empty data structure at the end of the list)
	29,233 - 29,235 anAnimationDesc.anAnimation [iron_anim_nod] alignment [ 63 06 00 ]
	29,236 - 29,320 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,321 - 29,324 anAnimationDesc.anAnimation [@drawfirst_seq] (unused empty data structure at the end of the list)
	29,325 - 29,327 anAnimationDesc.anAnimation [@drawfirst_seq] alignment [ 63 06 00 ]
	29,328 - 29,411 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,412 - 29,433 anAnimationDesc.anAnimation (frameCount = 40; sectionFrameCount = 40)
	29,434 - 29,467 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 7C 06 03 00 00 00 00 00 00 00 00 ... ]
	29,468 - 29,469 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	29,470 - 29,473 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] (unused empty data structure at the end of the list)
	29,474 - 29,475 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] alignment [ 00 00 ]
	29,476 - 29,504 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,505 - 29,508 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	29,509 - 29,511 anAnimationDesc.anAnimation [@draw_seq] alignment [ 62 06 00 ]
	29,512 - 29,596 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,597 - 29,600 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list)
	29,601 - 29,603 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ 62 06 00 ]
	29,604 - 29,687 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,688 - 29,703 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	29,698 - 30,179 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65)
	29,781 - 29,784 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list)
	29,785 - 29,787 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] alignment [ 61 06 00 ]
	29,788 - 29,871 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,872 - 29,893 anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	29,894 - 29,907 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 10 5E 03 00 ]
	29,908 - 29,909 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	29,910 - 29,913 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list)
	29,914 - 29,915 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ 00 00 ]
	29,916 - 29,964 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,965 - 29,968 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	29,969 - 29,971 anAnimationDesc.anAnimation [@holster_seq] alignment [ 61 06 00 ]
	29,972 - 30,056 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,057 - 30,060 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	30,061 - 30,063 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 60 06 00 ]
	30,064 - 30,147 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,148 - 30,163 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	30,164 - 30,240 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FC 84 03 00 00 ... ]
	30,241 - 30,244 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list)
	30,245 - 30,247 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ 60 06 00 ]
	30,248 - 30,332 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,333 - 30,336 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	30,337 - 30,339 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 5F 06 00 ]
	30,340 - 30,423 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,424 - 30,439 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	30,440 - 30,516 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E8 AA 03 00 00 ... ]
	30,517 - 30,520 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list)
	30,521 - 30,523 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] alignment [ 5F 06 00 ]
	30,524 - 30,608 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,609 - 30,612 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list)
	30,613 - 30,615 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] alignment [ 5F 06 00 ]
	30,616 - 30,699 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,700 - 30,709 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	30,710 - 31,191 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65)
	30,793 - 30,796 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	30,797 - 30,799 anAnimationDesc.anAnimation [@lower_seq] alignment [ 5E 06 00 ]
	30,800 - 30,884 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,885 - 30,888 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list)
	30,889 - 30,891 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ 5E 06 00 ]
	30,892 - 30,975 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,976 - 30,997 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	30,998 - 31,012 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 B0 FB 03 00 00 ]
	31,013 - 31,014 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	31,015 - 31,018 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	31,019 - 31,019 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 00 ]
	31,020 - 31,068 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,069 - 31,072 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	31,073 - 31,075 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 5D 06 00 ]
	31,076 - 31,159 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,160 - 31,175 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	31,176 - 31,191 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ]
	31,192 - 31,195 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list)
	31,196 - 31,252 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,253 - 31,256 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list)
	31,257 - 31,259 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ 5D 06 00 ]
	31,260 - 31,344 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,345 - 31,348 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list)
	31,349 - 31,351 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ 5C 06 00 ]
	31,352 - 31,435 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,436 - 31,451 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	31,452 - 31,528 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 84 35 04 00 00 ... ]
	31,529 - 31,532 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list)
	31,533 - 31,535 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ 5C 06 00 ]
	31,536 - 31,620 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,621 - 31,624 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list)
	31,625 - 31,627 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ 5C 06 00 ]
	31,628 - 31,711 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,712 - 31,721 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	31,722 - 32,203 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimYValues (accumulatedTotal = 65)
	31,805 - 31,808 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list)
	31,809 - 31,811 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ 5B 06 00 ]
	31,812 - 31,896 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,897 - 31,900 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list)
	31,901 - 31,903 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] alignment [ 5B 06 00 ]
	31,904 - 31,987 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,988 - 32,003 anAnimationDesc.anAnimation (frameCount = 39; sectionFrameCount = 39)
	32,004 - 32,007 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list)
	32,008 - 32,080 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 7C 75 04 00 00 00 00 00 00 ... ]
	32,081 - 32,084 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list)
	32,085 - 32,087 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ 5A 06 00 ]
	32,088 - 32,203 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	32,204 - 32,207 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list)
	32,208 - 41,977 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 24 76 04 00 1E ... ]
	41,978 - 42,275 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 148)
	42,162 - 42,637 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 129)
	42,438 - 42,439 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	42,440 - 42,989 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 45 0E 00 00 00 00 10 00 00 32 58 50 4B C5 40 00 00 ... ]
	42,990 - 42,991 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	42,992 - 42,995 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list)
	42,996 - 43,173 [ERROR] Unread bytes (non-zero) [ 00 00 4C F1 08 AE B9 61 3D 4C 00 49 20 80 40 00 00 3C 00 3C 00 ... ]
	43,174 - 43,175 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 60)
	43,176 - 44,021 [ERROR] Unread bytes (non-zero) [ 00 3C 20 00 00 00 00 00 00 00 1B 0E 00 00 D5 C2 79 E0 0A 09 02 ... ]
	44,022 - 44,145 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 25)
	44,146 - 44,149 anAnimationDesc.anAnimation [reload_empty_end_anim] (unused empty data structure at the end of the list)
	44,150 - 44,151 anAnimationDesc.anAnimation [reload_empty_end_anim] alignment [ B5 46 ]
	44,152 - 44,297 [ERROR] Unread bytes (non-zero) [ FD C0 81 2F 11 33 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 37 ... ]
	44,298 - 44,299 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	44,300 - 44,303 anAnimationDesc.anAnimation [reload_segLoop_onehanded_anim] (unused empty data structure at the end of the list)
	44,304 - 46,025 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 CE 41 17 94 BE 40 81 A4 00 00 3C 00 3C 00 3C 20 ... ]
	46,026 - 46,027 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	46,028 - 46,301 [ERROR] Unread bytes (non-zero) [ FD 00 8A 01 92 01 DF 00 F0 00 46 01 F0 00 E0 00 00 00 00 00 00 ... ]
	46,302 - 46,303 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 60)
	46,304 - 46,577 [ERROR] Unread bytes (non-zero) [ 00 3C 6E 00 00 00 01 0B 00 00 0A 0A B6 FF 08 FF 3E FE 9D FD CC ... ]
	46,578 - 46,579 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 60)
	46,580 - 46,583 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] (unused empty data structure at the end of the list)
	46,584 - 47,037 [ERROR] Unread bytes (non-zero) [ 3A 00 00 00 01 0B 00 00 0A 0A 53 FE F8 F9 D3 F3 D3 EC F5 E5 19 ... ]
	47,038 - 47,475 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 19)
	47,314 - 47,537 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 2)
	47,476 - 47,479 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	47,480 - 47,537 [ERROR] Unread bytes (non-zero) [ 58 FF 88 FE 31 FE C4 FE CF FF 8F 00 CF 00 D5 00 93 00 00 00 15 ... ]
	47,538 - 47,541 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list)
	47,542 - 47,543 anAnimationDesc.anAnimation [@raise_crouch_seq] alignment [ 00 00 ]
	47,544 - 48,049 [ERROR] Unread bytes (non-zero) [ 15 15 00 00 6C 00 CE 00 18 01 44 01 45 01 20 01 E3 00 94 00 3A ... ]
	48,050 - 48,051 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	48,052 - 48,055 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list)
	48,056 - 48,325 [ERROR] Unread bytes (non-zero) [ 18 00 00 00 00 00 00 00 04 00 04 80 00 00 00 3C 00 3C 00 3C 4C ... ]
	48,326 - 48,553 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 245)
	48,554 - 48,557 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list)
	48,558 - 48,559 anAnimationDesc.anAnimation [@sprintholster_seq] alignment [ 44 00 ]
	48,560 - 53,657 [ERROR] Unread bytes (non-zero) [ 70 00 00 00 00 00 00 00 00 00 00 3C 00 3C 00 3C A4 00 00 00 15 ... ]
	53,658 - 53,659 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 60)
	53,660 - 53,857 [ERROR] Unread bytes (non-zero) [ 00 3C 82 00 00 00 01 0B 00 00 0E 0E 02 00 07 00 0B 00 0B 00 07 ... ]
	53,858 - 53,859 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	53,860 - 54,135 [ERROR] Unread bytes (non-zero) [ 01 0B 00 00 0E 0E 82 03 77 0C C0 18 2C 26 6B 32 67 3B DF 3E 68 ... ]
	54,136 - 54,245 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 3)
	54,246 - 54,753 [ERROR] Unread bytes (non-zero) [ 00 00 00 3C 00 3C 00 3C 42 00 00 00 01 0B 00 00 0E 0E 2E FF FE ... ]
	54,754 - 55,227 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 255)
	54,989 - 55,502 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 31)
	55,208 - 55,209 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	55,210 - 390,375 [ERROR] Unread bytes (non-zero) [ 80 00 00 00 00 00 00 00 00 00 00 3C 00 3C 00 3C BC 00 00 00 19 ... ]
	390,376 - 412,183 theMdlFileData.theSequenceDescs 94
	412,184 - 412,539 [ref] aSeqDesc.theBoneWeights 89
	412,540 - 412,541 [ref] aSeqDesc.theAnimDescIndexes 1
	412,542 - 412,543 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	412,544 - 412,559 [walk_seq] aSeqDesc.thePoseKeys 4
	412,560 - 412,567 [walk_seq] aSeqDesc.theAnimDescIndexes 4
	412,568 - 412,583 [walk_seq_nocam] aSeqDesc.thePoseKeys 4
	412,584 - 412,591 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4
	412,592 - 412,947 [cylinder_loop_seq] aSeqDesc.theBoneWeights 89
	412,948 - 412,949 [cylinder_loop_seq] aSeqDesc.theAnimDescIndexes 1
	412,950 - 412,951 [cylinder_loop_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	412,952 - 413,431 [reload_segStart_seq] aSeqDesc.theEvents 6
	413,432 - 413,455 [reload_segStart_seq] aSeqDesc.theAutoLayers 1
	413,456 - 413,457 [reload_segStart_seq] aSeqDesc.theAnimDescIndexes 1
	413,458 - 413,459 [reload_segStart_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	413,460 - 414,099 [reload_segLoop_seq] aSeqDesc.theEvents 8
	414,100 - 414,147 [reload_segLoop_seq] aSeqDesc.theAutoLayers 2
	414,148 - 414,149 [reload_segLoop_seq] aSeqDesc.theAnimDescIndexes 1
	414,150 - 414,151 [reload_segLoop_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	414,152 - 414,391 [reload_segEnd_seq] aSeqDesc.theEvents 3
	414,392 - 414,415 [reload_segEnd_seq] aSeqDesc.theAutoLayers 1
	414,416 - 414,417 [reload_segEnd_seq] aSeqDesc.theAnimDescIndexes 1
	414,418 - 414,419 [reload_segEnd_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	414,420 - 414,659 [reload_segEnd_crouch_seq] aSeqDesc.theEvents 3
	414,660 - 414,683 [reload_segEnd_crouch_seq] aSeqDesc.theAutoLayers 1
	414,684 - 414,685 [reload_segEnd_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	414,686 - 414,687 [reload_segEnd_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	414,688 - 414,691 [reload_segEnd_crouch_seq] aSeqDesc.theActivityModifiers 1
	414,692 - 414,695 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	414,696 - 415,175 [reload_empty_segStart_seq] aSeqDesc.theEvents 6
	415,176 - 415,199 [reload_empty_segStart_seq] aSeqDesc.theAutoLayers 1
	415,200 - 415,201 [reload_empty_segStart_seq] aSeqDesc.theAnimDescIndexes 1
	415,202 - 415,203 [reload_empty_segStart_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	415,204 - 415,843 [reload_empty_late1_seq] aSeqDesc.theEvents 8
	415,844 - 415,891 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 2
	415,892 - 415,893 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1
	415,894 - 415,895 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	415,896 - 416,135 [reload_empty_end_seq] aSeqDesc.theEvents 3
	416,136 - 416,159 [reload_empty_end_seq] aSeqDesc.theAutoLayers 1
	416,160 - 416,161 [reload_empty_end_seq] aSeqDesc.theAnimDescIndexes 1
	416,162 - 416,163 [reload_empty_end_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	416,164 - 416,403 [reload_empty_crouch_end_seq] aSeqDesc.theEvents 3
	416,404 - 416,427 [reload_empty_crouch_end_seq] aSeqDesc.theAutoLayers 1
	416,428 - 416,429 [reload_empty_crouch_end_seq] aSeqDesc.theAnimDescIndexes 1
	416,430 - 416,431 [reload_empty_crouch_end_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	416,432 - 416,435 [reload_empty_crouch_end_seq] aSeqDesc.theActivityModifiers 1
	416,436 - 416,439 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	416,440 - 416,919 [reload_segStart_onehanded_seq] aSeqDesc.theEvents 6
	416,920 - 416,943 [reload_segStart_onehanded_seq] aSeqDesc.theAutoLayers 1
	416,944 - 416,945 [reload_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	416,946 - 416,947 [reload_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	416,948 - 417,587 [reload_segLoop_onehanded_seq] aSeqDesc.theEvents 8
	417,588 - 417,611 [reload_segLoop_onehanded_seq] aSeqDesc.theAutoLayers 1
	417,612 - 417,613 [reload_segLoop_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	417,614 - 417,615 [reload_segLoop_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	417,616 - 417,855 [reload_segEnd_onehanded_seq] aSeqDesc.theEvents 3
	417,856 - 417,879 [reload_segEnd_onehanded_seq] aSeqDesc.theAutoLayers 1
	417,880 - 417,881 [reload_segEnd_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	417,882 - 417,883 [reload_segEnd_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	417,884 - 418,363 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theEvents 6
	418,364 - 418,365 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	418,366 - 418,367 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	418,368 - 418,371 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	418,372 - 418,375 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	418,376 - 419,015 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theEvents 8
	419,016 - 419,039 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	419,040 - 419,041 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	419,042 - 419,043 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	419,044 - 419,047 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	419,048 - 419,051 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	419,052 - 419,291 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theEvents 3
	419,292 - 419,293 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	419,294 - 419,295 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	419,296 - 419,299 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	419,300 - 419,303 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	419,304 - 419,783 [reload_empty_segStart_onehanded_seq] aSeqDesc.theEvents 6
	419,784 - 419,807 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAutoLayers 1
	419,808 - 419,809 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	419,810 - 419,811 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	419,812 - 420,451 [reload_empty_late1_onehanded_seq] aSeqDesc.theEvents 8
	420,452 - 420,499 [reload_empty_late1_onehanded_seq] aSeqDesc.theAutoLayers 2
	420,500 - 420,501 [reload_empty_late1_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	420,502 - 420,503 [reload_empty_late1_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	420,504 - 420,743 [reload_empty_end_onehanded_seq] aSeqDesc.theEvents 3
	420,744 - 420,767 [reload_empty_end_onehanded_seq] aSeqDesc.theAutoLayers 1
	420,768 - 420,769 [reload_empty_end_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	420,770 - 420,771 [reload_empty_end_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	420,772 - 421,251 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theEvents 6
	421,252 - 421,253 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	421,254 - 421,255 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,256 - 421,259 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	421,260 - 421,263 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	421,264 - 421,903 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theEvents 8
	421,904 - 421,927 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	421,928 - 421,929 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	421,930 - 421,931 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,932 - 421,935 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	421,936 - 421,939 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	421,940 - 422,179 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theEvents 3
	422,180 - 422,181 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	422,182 - 422,183 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,184 - 422,187 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	422,188 - 422,191 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	422,192 - 423,231 [drawfirst_seq] aSeqDesc.theEvents 13
	423,232 - 423,255 [drawfirst_seq] aSeqDesc.theAutoLayers 1
	423,256 - 423,257 [drawfirst_seq] aSeqDesc.theAnimDescIndexes 1
	423,258 - 423,259 [drawfirst_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	423,260 - 424,299 [drawfirst_crouch_seq] aSeqDesc.theEvents 13
	424,300 - 424,323 [drawfirst_crouch_seq] aSeqDesc.theAutoLayers 1
	424,324 - 424,325 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	424,326 - 424,327 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	424,328 - 424,331 [drawfirst_crouch_seq] aSeqDesc.theActivityModifiers 1
	424,332 - 424,335 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	424,336 - 424,495 [draw_seq] aSeqDesc.theEvents 2
	424,496 - 424,519 [draw_seq] aSeqDesc.theAutoLayers 1
	424,520 - 424,521 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	424,522 - 424,523 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	424,524 - 424,683 [draw_crouch_seq] aSeqDesc.theEvents 2
	424,684 - 424,707 [draw_crouch_seq] aSeqDesc.theAutoLayers 1
	424,708 - 424,709 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	424,710 - 424,711 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	424,712 - 424,715 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1
	424,716 - 424,719 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	424,720 - 425,039 [drawfirst_onehanded_seq] aSeqDesc.theEvents 4
	425,040 - 425,063 [drawfirst_onehanded_seq] aSeqDesc.theAutoLayers 1
	425,064 - 425,065 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	425,066 - 425,067 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,068 - 425,227 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2
	425,228 - 425,251 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	425,252 - 425,253 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	425,254 - 425,255 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,256 - 425,259 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	425,260 - 425,263 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	425,264 - 425,423 [draw_onehanded_seq] aSeqDesc.theEvents 2
	425,424 - 425,447 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1
	425,448 - 425,449 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	425,450 - 425,451 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,452 - 425,531 [holster_seq] aSeqDesc.theEvents 1
	425,532 - 425,555 [holster_seq] aSeqDesc.theAutoLayers 1
	425,556 - 425,557 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	425,558 - 425,559 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,560 - 425,639 [holster_onehanded_seq] aSeqDesc.theEvents 1
	425,640 - 425,663 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1
	425,664 - 425,665 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	425,666 - 425,667 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,668 - 425,827 [raise_seq] aSeqDesc.theEvents 2
	425,828 - 425,851 [raise_seq] aSeqDesc.theAutoLayers 1
	425,852 - 425,853 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	425,854 - 425,855 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,856 - 426,015 [raise_onehanded_seq] aSeqDesc.theEvents 2
	426,016 - 426,039 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1
	426,040 - 426,041 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	426,042 - 426,043 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	426,044 - 426,203 [raise_frommelee_seq] aSeqDesc.theEvents 2
	426,204 - 426,227 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1
	426,228 - 426,229 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	426,230 - 426,231 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	426,232 - 426,391 [raise_crouch_seq] aSeqDesc.theEvents 2
	426,392 - 426,415 [raise_crouch_seq] aSeqDesc.theAutoLayers 1
	426,416 - 426,417 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	426,418 - 426,419 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	426,420 - 426,423 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1
	426,424 - 426,427 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	426,428 - 426,587 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2
	426,588 - 426,611 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	426,612 - 426,613 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	426,614 - 426,615 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	426,616 - 426,619 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	426,620 - 426,623 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	426,624 - 426,783 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 2
	426,784 - 426,807 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1
	426,808 - 426,809 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	426,810 - 426,811 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	426,812 - 426,815 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1
	426,816 - 426,819 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	426,820 - 426,979 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 2
	426,980 - 427,003 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1
	427,004 - 427,005 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1
	427,006 - 427,007 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,008 - 427,011 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1
	427,012 - 427,015 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	427,016 - 427,095 [lower_seq] aSeqDesc.theEvents 1
	427,096 - 427,119 [lower_seq] aSeqDesc.theAutoLayers 1
	427,120 - 427,121 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	427,122 - 427,123 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,124 - 427,203 [lower_onehanded_seq] aSeqDesc.theEvents 1
	427,204 - 427,227 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1
	427,228 - 427,229 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	427,230 - 427,231 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,232 - 427,233 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	427,234 - 427,235 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,236 - 427,395 [sprintraise_seq] aSeqDesc.theEvents 2
	427,396 - 427,419 [sprintraise_seq] aSeqDesc.theAutoLayers 1
	427,420 - 427,421 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	427,422 - 427,423 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,424 - 427,583 [sprintraise_seq_regrip] aSeqDesc.theEvents 2
	427,584 - 427,607 [sprintraise_seq_regrip] aSeqDesc.theAutoLayers 1
	427,608 - 427,609 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1
	427,610 - 427,611 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,612 - 427,771 [sprintraise_seq_air] aSeqDesc.theEvents 2
	427,772 - 427,773 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1
	427,774 - 427,775 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,776 - 427,779 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1
	427,780 - 427,783 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	427,784 - 427,863 [sprintdraw_seq] aSeqDesc.theEvents 1
	427,864 - 427,865 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1
	427,866 - 427,867 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,868 - 427,947 [sprintholster_seq] aSeqDesc.theEvents 1
	427,948 - 427,949 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1
	427,950 - 427,951 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,952 - 427,953 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	427,954 - 427,955 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	427,956 - 428,035 [sprintraise_onehanded_seq] aSeqDesc.theEvents 1
	428,036 - 428,037 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	428,038 - 428,039 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,040 - 428,119 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1
	428,120 - 428,121 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	428,122 - 428,123 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,124 - 428,203 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1
	428,204 - 428,205 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	428,206 - 428,207 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,208 - 428,367 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2
	428,368 - 428,369 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1
	428,370 - 428,371 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,372 - 428,375 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1
	428,376 - 428,379 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	428,380 - 428,381 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	428,382 - 428,383 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,384 - 428,385 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	428,386 - 428,387 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,388 - 428,391 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1
	428,392 - 428,395 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	428,396 - 428,397 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1
	428,398 - 428,399 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,400 - 428,403 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1
	428,404 - 428,407 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	428,408 - 428,431 [ads_out_seq] aSeqDesc.theAutoLayers 1
	428,432 - 428,433 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	428,434 - 428,435 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,436 - 428,437 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	428,438 - 428,439 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,440 - 428,443 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1
	428,444 - 428,447 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	428,448 - 428,449 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1
	428,450 - 428,451 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,452 - 428,459 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2
	428,460 - 428,467 [ERROR] Unread bytes (non-zero) [ 0A 50 00 00 01 00 00 00 ]
	428,468 - 428,469 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	428,470 - 428,471 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,472 - 428,473 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1
	428,474 - 428,475 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,476 - 428,479 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1
	428,480 - 428,483 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	428,484 - 428,485 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1
	428,486 - 428,487 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,488 - 428,491 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1
	428,492 - 428,495 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	428,496 - 428,519 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1
	428,520 - 428,521 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	428,522 - 428,523 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,524 - 428,525 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1
	428,526 - 428,527 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,528 - 428,535 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2
	428,536 - 428,543 [ERROR] Unread bytes (non-zero) [ 03 58 00 00 01 00 00 00 ]
	428,544 - 428,545 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1
	428,546 - 428,547 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,548 - 428,555 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2
	428,556 - 428,563 [ERROR] Unread bytes (non-zero) [ 3E 51 00 00 01 00 00 00 ]
	428,564 - 428,575 [run_layer] aSeqDesc.thePoseKeys 3
	428,576 - 428,579 [run_layer] aSeqDesc.theAnimDescIndexes 2
	428,580 - 428,581 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1
	428,582 - 428,583 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	428,584 - 428,595 [optic_layer] aSeqDesc.thePoseKeys 3
	428,596 - 428,951 [optic_layer] aSeqDesc.theBoneWeights 89
	428,952 - 428,955 [optic_layer] aSeqDesc.theAnimDescIndexes 2
	428,956 - 429,311 [wind_loop_layer] aSeqDesc.theBoneWeights 89
	429,312 - 429,313 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1
	429,314 - 429,315 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	429,316 - 429,317 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1
	429,318 - 429,319 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	429,320 - 429,331 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3
	429,332 - 429,335 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2
	429,336 - 429,347 [idle_seq] aSeqDesc.thePoseKeys 3
	429,348 - 429,703 [idle_seq] aSeqDesc.theBoneWeights 89
	429,704 - 429,707 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	429,708 - 429,719 [idle_seq_air] aSeqDesc.thePoseKeys 3
	429,720 - 429,723 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2
	429,724 - 429,731 [idle_seq_air] aSeqDesc.theActivityModifiers 2
	429,732 - 429,739 [ERROR] Unread bytes (non-zero) [ 12 4B 00 00 01 00 00 00 ]
	429,740 - 429,751 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3
	429,752 - 429,755 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2
	429,756 - 429,759 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1
	429,760 - 429,763 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	429,764 - 429,775 [idle_seq_crouch] aSeqDesc.thePoseKeys 3
	429,776 - 429,779 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2
	429,780 - 429,787 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2
	429,788 - 429,795 [ERROR] Unread bytes (non-zero) [ 9D 50 00 00 01 00 00 00 ]
	429,796 - 429,807 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3
	429,808 - 429,811 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	429,812 - 429,823 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3
	429,824 - 429,827 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2
	429,828 - 429,835 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2
	429,836 - 429,843 [ERROR] Unread bytes (non-zero) [ 6D 50 00 00 00 00 00 00 ]
	429,844 - 429,855 [attack_seq] aSeqDesc.thePoseKeys 3
	429,856 - 430,095 [attack_seq] aSeqDesc.theEvents 3
	430,096 - 430,119 [attack_seq] aSeqDesc.theAutoLayers 1
	430,120 - 430,123 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	430,124 - 430,135 [attack_seq_regrip] aSeqDesc.thePoseKeys 3
	430,136 - 430,375 [attack_seq_regrip] aSeqDesc.theEvents 3
	430,376 - 430,399 [attack_seq_regrip] aSeqDesc.theAutoLayers 1
	430,400 - 430,403 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2
	430,404 - 430,415 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3
	430,416 - 430,655 [attack_onehanded_seq] aSeqDesc.theEvents 3
	430,656 - 430,679 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1
	430,680 - 430,683 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	430,684 - 430,695 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3
	430,696 - 430,935 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3
	430,936 - 430,959 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1
	430,960 - 430,963 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2
	430,964 - 430,967 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1
	430,968 - 430,971 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	430,972 - 430,983 [idle_check_seq] aSeqDesc.thePoseKeys 3
	430,984 - 430,987 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2
	430,988 - 430,999 [crouch2idle_seq] aSeqDesc.thePoseKeys 3
	431,000 - 431,003 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2
	431,004 - 431,015 [regrip] aSeqDesc.thePoseKeys 3
	431,016 - 431,019 [regrip] aSeqDesc.theAnimDescIndexes 2
	431,020 - 431,031 [regrip_02] aSeqDesc.thePoseKeys 3
	431,032 - 431,035 [regrip_02] aSeqDesc.theAnimDescIndexes 2
	431,036 - 431,047 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3
	431,048 - 431,051 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2
	431,052 - 431,063 [switch_to_land_iron] aSeqDesc.thePoseKeys 3
	431,064 - 431,067 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2
	431,068 - 431,079 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3
	431,080 - 431,083 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2
	431,084 - 431,095 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3
	431,096 - 431,099 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2
	431,100 - 431,111 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3
	431,112 - 431,115 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2
	431,116 - 431,117 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1
	431,118 - 431,119 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	431,120 - 431,121 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1
	431,122 - 431,123 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	431,124 - 431,125 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1
	431,126 - 431,127 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	431,128 - 431,129 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1
	431,130 - 431,131 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	431,132 - 431,163 theMdlFileData.theLocalNodeNames 8
	431,164 - 431,227 [ERROR] Unread bytes (non-zero) [ 00 02 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 05 ... ]
	431,228 - 431,275 theMdlFileData.theBodyParts 3
	431,276 - 431,423 aBodyPart.theModels 1
	431,424 - 431,719 aBodyPart.theModels 2
	431,720 - 432,015 aBodyPart.theModels 2
	432,016 - 432,075 [ERROR] Unread bytes (non-zero) [ 75 4D 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 6C ... ]
	432,076 - 432,307 aModel.theMeshes 2
	432,308 - 432,539 aModel.theMeshes 2
	432,540 - 432,655 aModel.theMeshes 1
	432,656 - 433,295 [ERROR] Unread bytes (non-zero) [ 23 BF 9B 86 10 00 00 00 0F F6 7F 65 58 01 00 00 01 00 00 00 08 ... ]
	433,296 - 433,779 theMdlFileData.theTextures 11
	433,780 - 433,783 theMdlFileData.theTexturePaths 1
	433,784 - 433,959 theMdlFileData.theSkinFamilies 8
	433,960 - 445,119 [ERROR] Unread bytes (non-zero) [ 59 00 00 00 40 00 00 00 A4 01 00 00 08 03 00 00 34 07 00 00 C4 ... ]
	445,120 - 445,120 aSeqDesc.theActivityName = ""
	445,121 - 445,162 theNameCopy = "weapons/softball_at/ptpov_softball_at.mdl"
	445,163 - 445,170 theSurfacePropName = "default"
	445,171 - 445,181 aBone.theName = "jx_c_delta"
	445,182 - 445,190 aBone.theName = "jx_c_pov"
	445,191 - 445,202 aBone.theName = "jx_c_camera"
	445,203 - 445,212 aBone.theName = "def_c_hip"
	445,213 - 445,223 aBone.theName = "jx_c_start"
	445,224 - 445,236 aBone.theName = "def_c_spineA"
	445,237 - 445,249 aBone.theName = "def_c_spineB"
	445,250 - 445,262 aBone.theName = "def_c_spineC"
	445,263 - 445,275 aBone.theName = "ja_c_propGun"
	445,276 - 445,287 aBone.theName = "def_c_neckA"
	445,288 - 445,298 aBone.theName = "jx_c_neckB"
	445,299 - 445,310 aBone.theName = "def_c_neckB"
	445,311 - 445,321 aBone.theName = "def_c_head"
	445,322 - 445,332 aBone.theName = "def_l_clav"
	445,333 - 445,347 aBone.theName = "def_l_shoulder"
	445,348 - 445,367 aBone.theName = "def_l_shoulderTwist"
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	445,411 - 445,424 aBone.theName = "def_l_forearm"
	445,425 - 445,436 aBone.theName = "def_l_wrist"
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	445,453 - 445,468 aBone.theName = "def_l_finIndexB"
	445,469 - 445,484 aBone.theName = "def_l_finIndexC"
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	445,499 - 445,512 aBone.theName = "def_l_finMidB"
	445,513 - 445,526 aBone.theName = "def_l_finMidC"
	445,527 - 445,542 aBone.theName = "def_l_finThumbA"
	445,543 - 445,558 aBone.theName = "def_l_finThumbB"
	445,559 - 445,574 aBone.theName = "def_l_finThumbC"
	445,575 - 445,594 aBone.theName = "def_l_finRingCarpal"
	445,595 - 445,609 aBone.theName = "def_l_finRingA"
	445,610 - 445,624 aBone.theName = "def_l_finRingB"
	445,625 - 445,639 aBone.theName = "def_l_finRingC"
	445,640 - 445,655 aBone.theName = "def_l_finPinkyA"
	445,656 - 445,671 aBone.theName = "def_l_finPinkyB"
	445,672 - 445,687 aBone.theName = "def_l_finPinkyC"
	445,688 - 445,698 aBone.theName = "def_r_clav"
	445,699 - 445,713 aBone.theName = "def_r_shoulder"
	445,714 - 445,733 aBone.theName = "def_r_shoulderTwist"
	445,734 - 445,746 aBone.theName = "def_r_elbowB"
	445,747 - 445,764 aBone.theName = "def_r_shoulderMid"
	445,765 - 445,776 aBone.theName = "def_r_elbow"
	445,777 - 445,790 aBone.theName = "def_r_forearm"
	445,791 - 445,802 aBone.theName = "def_r_wrist"
	445,803 - 445,818 aBone.theName = "def_r_finIndexA"
	445,819 - 445,834 aBone.theName = "def_r_finIndexB"
	445,835 - 445,850 aBone.theName = "def_r_finIndexC"
	445,851 - 445,864 aBone.theName = "def_r_finMidA"
	445,865 - 445,878 aBone.theName = "def_r_finMidB"
	445,879 - 445,892 aBone.theName = "def_r_finMidC"
	445,893 - 445,908 aBone.theName = "def_r_finThumbA"
	445,909 - 445,924 aBone.theName = "def_r_finThumbB"
	445,925 - 445,940 aBone.theName = "def_r_finThumbC"
	445,941 - 445,960 aBone.theName = "def_r_finRingCarpal"
	445,961 - 445,975 aBone.theName = "def_r_finRingA"
	445,976 - 445,990 aBone.theName = "def_r_finRingB"
	445,991 - 446,005 aBone.theName = "def_r_finRingC"
	446,006 - 446,021 aBone.theName = "def_r_finPinkyA"
	446,022 - 446,037 aBone.theName = "def_r_finPinkyB"
	446,038 - 446,053 aBone.theName = "def_r_finPinkyC"
	446,054 - 446,065 aBone.theName = "def_l_thigh"
	446,066 - 446,076 aBone.theName = "def_l_knee"
	446,077 - 446,088 aBone.theName = "def_l_ankle"
	446,089 - 446,099 aBone.theName = "def_l_ball"
	446,100 - 446,111 aBone.theName = "def_l_kneeB"
	446,112 - 446,123 aBone.theName = "def_r_thigh"
	446,124 - 446,134 aBone.theName = "def_r_knee"
	446,135 - 446,146 aBone.theName = "def_r_ankle"
	446,147 - 446,157 aBone.theName = "def_r_ball"
	446,158 - 446,169 aBone.theName = "def_r_kneeB"
	446,170 - 446,183 aBone.theName = "ja_l_propHand"
	446,184 - 446,197 aBone.theName = "ja_r_propHand"
	446,198 - 446,215 aBone.theName = "ja_ads_attachment"
	446,216 - 446,227 aBone.theName = "weapon_bone"
	446,228 - 446,238 aBone.theName = "def_c_base"
	446,239 - 446,252 aBone.theName = "def_front_top"
	446,253 - 446,265 aBone.theName = "muzzle_flash"
	446,266 - 446,281 aBone.theName = "def_c_proscreen"
	446,282 - 446,294 aBone.theName = "def_magazine"
	446,295 - 446,307 aBone.theName = "def_cylinder"
	446,308 - 446,326 aBone.theName = "def_cylinder_flap1"
	446,327 - 446,345 aBone.theName = "def_cylinder_flap2"
	446,346 - 446,364 aBone.theName = "def_cylinder_flap3"
	446,365 - 446,383 aBone.theName = "def_cylinder_flap4"
	446,384 - 446,402 aBone.theName = "def_cylinder_flap5"
	446,403 - 446,421 aBone.theName = "def_cylinder_flap6"
	446,422 - 446,440 aBone.theName = "def_cylinder_flap7"
	446,441 - 446,459 aBone.theName = "def_cylinder_flap8"
	446,460 - 446,471 anAttachment.theName = "CAMERA_BASE"
	446,472 - 446,478 anAttachment.theName = "CAMERA"
	446,479 - 446,485 anAttachment.theName = "L_HAND"
	446,486 - 446,492 anAttachment.theName = "R_HAND"
	446,493 - 446,504 anAttachment.theName = "SWAY_ROTATE"
	446,505 - 446,523 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	446,524 - 446,534 anAttachment.theName = "L_BACKHAND"
	446,535 - 446,540 anAttachment.theName = "shell"
	446,541 - 446,550 anAttachment.theName = "l_hand_ik"
	446,551 - 446,560 anAttachment.theName = "r_hand_ik"
	446,561 - 446,567 anAttachment.theName = "flyout"
	446,568 - 446,577 anAttachment.theName = "proscreen"
	446,578 - 446,589 anAttachment.theName = "MENU_ROTATE"
	446,590 - 446,604 aHitboxSet.theName = "emptyhitboxset"
	446,605 - 446,609 anAnimationDesc.theName = @ref
	446,610 - 446,621 anAnimationDesc.theName = ads_in_anim
	446,622 - 446,634 anAnimationDesc.theName = ads_out_anim
	446,635 - 446,652 anAnimationDesc.theName = ads_in_slide_anim
	446,653 - 446,671 anAnimationDesc.theName = ads_out_slide_anim
	446,672 - 446,693 anAnimationDesc.theName = ads_in_onehanded_anim
	446,694 - 446,716 anAnimationDesc.theName = ads_out_onehanded_anim
	446,717 - 446,732 anAnimationDesc.theName = run_anim_static
	446,733 - 446,741 anAnimationDesc.theName = run_anim
	446,742 - 446,756 anAnimationDesc.theName = run_anim_layer
	446,757 - 446,773 anAnimationDesc.theName = walk_anim_static
	446,774 - 446,783 anAnimationDesc.theName = walk_anim
	446,784 - 446,797 anAnimationDesc.theName = walk_ads_anim
	446,798 - 446,813 anAnimationDesc.theName = walk_anim_nocam
	446,814 - 446,827 anAnimationDesc.theName = cylinder_loop
	446,828 - 446,846 anAnimationDesc.theName = idle_anim_autoplay
	446,847 - 446,869 anAnimationDesc.theName = idle_ads_anim_autoplay
	446,870 - 446,879 anAnimationDesc.theName = idle_anim
	446,880 - 446,893 anAnimationDesc.theName = idle_ads_anim
	446,894 - 446,913 anAnimationDesc.theName = idle_onehanded_anim
	446,914 - 446,937 anAnimationDesc.theName = idle_onehanded_ads_anim
	446,938 - 446,953 anAnimationDesc.theName = idle_check_anim
	446,954 - 446,973 anAnimationDesc.theName = idle_check_ads_anim
	446,974 - 446,993 anAnimationDesc.theName = idle_check_anim_nod
	446,994 - 447,005 anAnimationDesc.theName = attack_anim
	447,006 - 447,021 anAnimationDesc.theName = attack_ads_anim
	447,022 - 447,043 anAnimationDesc.theName = attack_onehanded_anim
	447,044 - 447,069 anAnimationDesc.theName = attack_onehanded_ads_anim
	447,070 - 447,090 anAnimationDesc.theName = reload_segStart_anim
	447,091 - 447,110 anAnimationDesc.theName = reload_segLoop_anim
	447,111 - 447,129 anAnimationDesc.theName = reload_segEnd_anim
	447,130 - 447,155 anAnimationDesc.theName = reload_segEnd_crouch_anim
	447,156 - 447,182 anAnimationDesc.theName = reload_empty_segStart_anim
	447,183 - 447,206 anAnimationDesc.theName = reload_empty_late1_anim
	447,207 - 447,228 anAnimationDesc.theName = reload_empty_end_anim
	447,229 - 447,257 anAnimationDesc.theName = reload_empty_end_crouch_anim
	447,258 - 447,288 anAnimationDesc.theName = reload_segStart_onehanded_anim
	447,289 - 447,318 anAnimationDesc.theName = reload_segLoop_onehanded_anim
	447,319 - 447,347 anAnimationDesc.theName = reload_segEnd_onehanded_anim
	447,348 - 447,385 anAnimationDesc.theName = reload_segStart_onehanded_crouch_anim
	447,386 - 447,422 anAnimationDesc.theName = reload_segLoop_onehanded_crouch_anim
	447,423 - 447,458 anAnimationDesc.theName = reload_segEnd_onehanded_crouch_anim
	447,459 - 447,495 anAnimationDesc.theName = reload_empty_segStart_onehanded_anim
	447,496 - 447,529 anAnimationDesc.theName = reload_empty_late1_onehanded_anim
	447,530 - 447,561 anAnimationDesc.theName = reload_empty_end_onehanded_anim
	447,562 - 447,605 anAnimationDesc.theName = reload_empty_segStart_onehanded_crouch_anim
	447,606 - 447,646 anAnimationDesc.theName = reload_empty_late1_onehanded_crouch_anim
	447,647 - 447,685 anAnimationDesc.theName = reload_empty_end_onehanded_crouch_anim
	447,686 - 447,710 anAnimationDesc.theName = switch_to_onehanded_anim
	447,711 - 447,735 anAnimationDesc.theName = switch_to_twohanded_anim
	447,736 - 447,755 anAnimationDesc.theName = switch_to_jump_anim
	447,756 - 447,775 anAnimationDesc.theName = switch_to_land_anim
	447,776 - 447,802 anAnimationDesc.theName = switch_to_jump_crouch_anim
	447,803 - 447,829 anAnimationDesc.theName = switch_to_land_crouch_anim
	447,830 - 447,853 anAnimationDesc.theName = switch_to_jump_ads_anim
	447,854 - 447,877 anAnimationDesc.theName = switch_to_land_ads_anim
	447,878 - 447,887 anAnimationDesc.theName = iron_anim
	447,888 - 447,901 anAnimationDesc.theName = iron_anim_nod
	447,902 - 447,916 anAnimationDesc.theName = @drawfirst_seq
	447,917 - 447,938 anAnimationDesc.theName = @drawfirst_crouch_seq
	447,939 - 447,948 anAnimationDesc.theName = @draw_seq
	447,949 - 447,965 anAnimationDesc.theName = @draw_crouch_seq
	447,966 - 447,990 anAnimationDesc.theName = @drawfirst_onehanded_seq
	447,991 - 448,017 anAnimationDesc.theName = @draw_onehanded_crouch_seq
	448,018 - 448,037 anAnimationDesc.theName = @draw_onehanded_seq
	448,038 - 448,050 anAnimationDesc.theName = @holster_seq
	448,051 - 448,073 anAnimationDesc.theName = @holster_onehanded_seq
	448,074 - 448,084 anAnimationDesc.theName = @raise_seq
	448,085 - 448,105 anAnimationDesc.theName = @raise_onehanded_seq
	448,106 - 448,126 anAnimationDesc.theName = @raise_frommelee_seq
	448,127 - 448,144 anAnimationDesc.theName = @raise_crouch_seq
	448,145 - 448,172 anAnimationDesc.theName = @raise_onehanded_crouch_seq
	448,173 - 448,200 anAnimationDesc.theName = @raise_frommelee_crouch_seq
	448,201 - 448,229 anAnimationDesc.theName = @raise_frommelee_sliding_seq
	448,230 - 448,240 anAnimationDesc.theName = @lower_seq
	448,241 - 448,261 anAnimationDesc.theName = @lower_onehanded_seq
	448,262 - 448,273 anAnimationDesc.theName = @sprint_seq
	448,274 - 448,290 anAnimationDesc.theName = @sprintraise_seq
	448,291 - 448,314 anAnimationDesc.theName = @sprintraise_seq_regrip
	448,315 - 448,335 anAnimationDesc.theName = @sprintraise_seq_air
	448,336 - 448,351 anAnimationDesc.theName = @sprintdraw_seq
	448,352 - 448,370 anAnimationDesc.theName = @sprintholster_seq
	448,371 - 448,392 anAnimationDesc.theName = @sprint_onehanded_seq
	448,393 - 448,419 anAnimationDesc.theName = @sprintraise_onehanded_seq
	448,420 - 448,445 anAnimationDesc.theName = @sprintdraw_onehanded_seq
	448,446 - 448,474 anAnimationDesc.theName = @sprintholster_onehanded_seq
	448,475 - 448,507 anAnimationDesc.theName = sprintraise_onehanded_slide_anim
	448,508 - 448,524 anAnimationDesc.theName = optic_anim_layer
	448,525 - 448,545 anAnimationDesc.theName = optic_anim_layer_ads
	448,546 - 448,566 anAnimationDesc.theName = wind_loop_anim_layer
	448,567 - 448,591 anAnimationDesc.theName = wind_loop_ads_anim_layer
	448,592 - 448,595 aSeqDesc.theName = "ref"
	448,596 - 448,604 aSeqDesc.theName = "walk_seq"
	448,605 - 448,619 aSeqDesc.theName = "walk_seq_nocam"
	448,620 - 448,637 aSeqDesc.theName = "cylinder_loop_seq"
	448,638 - 448,657 aSeqDesc.theName = "reload_segStart_seq"
	448,658 - 448,671 aSeqDesc.theActivityName = "ACT_VM_RELOAD"
	448,672 - 448,685 anEvent.theName = AE_WPN_RUMBLE
	448,686 - 448,718 anEvent.theName = AE_WPN_SEGMENTED_RELOAD_ADD_AMMO
	448,719 - 448,737 anEvent.theName = AE_WPN_READYTOFIRE
	448,738 - 448,753 anEvent.theName = AE_CL_PLAYSOUND
	448,754 - 448,772 aSeqDesc.theName = "reload_segLoop_seq"
	448,773 - 448,800 aSeqDesc.theActivityName = "ACT_VM_SEGMENTEDRELOAD_LOOP"
	448,801 - 448,839 anEvent.theName = AE_WPN_SEGMENTED_RELOAD_LOOP_LOCK_FIRE
	448,840 - 448,879 anEvent.theName = AE_WPN_SEGMENTED_RELOAD_LOOP_CANRESTART
	448,880 - 448,897 aSeqDesc.theName = "reload_segEnd_seq"
	448,898 - 448,924 aSeqDesc.theActivityName = "ACT_VM_SEGMENTEDRELOAD_END"
	448,925 - 448,949 aSeqDesc.theName = "reload_segEnd_crouch_seq"
	448,950 - 448,956 anActivityModifier.theName = crouch
	448,957 - 448,982 aSeqDesc.theName = "reload_empty_segStart_seq"
	448,983 - 449,001 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY"
	449,002 - 449,024 aSeqDesc.theName = "reload_empty_late1_seq"
	449,025 - 449,049 aSeqDesc.theActivityName = "ACT_VM_RELOADEMPTY_LATE1"
	449,050 - 449,070 aSeqDesc.theName = "reload_empty_end_seq"
	449,071 - 449,102 aSeqDesc.theActivityName = "ACT_VM_SEGMENTEDEMPTYRELOAD_END"
	449,103 - 449,130 aSeqDesc.theName = "reload_empty_crouch_end_seq"
	449,131 - 449,160 aSeqDesc.theName = "reload_segStart_onehanded_seq"
	449,161 - 449,184 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOAD"
	449,185 - 449,213 aSeqDesc.theName = "reload_segLoop_onehanded_seq"
	449,214 - 449,251 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SEGMENTEDRELOAD_LOOP"
	449,252 - 449,279 aSeqDesc.theName = "reload_segEnd_onehanded_seq"
	449,280 - 449,316 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SEGMENTEDRELOAD_END"
	449,317 - 449,353 aSeqDesc.theName = "reload_segStart_onehanded_crouch_seq"
	449,354 - 449,361 anActivityModifier.theName = sliding
	449,362 - 449,397 aSeqDesc.theName = "reload_segLoop_onehanded_crouch_seq"
	449,398 - 449,432 aSeqDesc.theName = "reload_segEnd_onehanded_crouch_seq"
	449,433 - 449,468 aSeqDesc.theName = "reload_empty_segStart_onehanded_seq"
	449,469 - 449,497 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY"
	449,498 - 449,530 aSeqDesc.theName = "reload_empty_late1_onehanded_seq"
	449,531 - 449,565 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RELOADEMPTY_LATE1"
	449,566 - 449,596 aSeqDesc.theName = "reload_empty_end_onehanded_seq"
	449,597 - 449,638 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SEGMENTEDEMPTYRELOAD_END"
	449,639 - 449,681 aSeqDesc.theName = "reload_empty_segStart_onehanded_crouch_seq"
	449,682 - 449,721 aSeqDesc.theName = "reload_empty_late1_onehanded_crouch_seq"
	449,722 - 449,759 aSeqDesc.theName = "reload_empty_end_onehanded_crouch_seq"
	449,760 - 449,773 aSeqDesc.theName = "drawfirst_seq"
	449,774 - 449,790 aSeqDesc.theActivityName = "ACT_VM_DRAWFIRST"
	449,791 - 449,811 aSeqDesc.theName = "drawfirst_crouch_seq"
	449,812 - 449,820 aSeqDesc.theName = "draw_seq"
	449,821 - 449,832 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	449,833 - 449,848 aSeqDesc.theName = "draw_crouch_seq"
	449,849 - 449,872 aSeqDesc.theName = "drawfirst_onehanded_seq"
	449,873 - 449,899 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAWFIRST"
	449,900 - 449,925 aSeqDesc.theName = "draw_onehanded_crouch_seq"
	449,926 - 449,947 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW"
	449,948 - 449,966 aSeqDesc.theName = "draw_onehanded_seq"
	449,967 - 449,978 aSeqDesc.theName = "holster_seq"
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	449,994 - 450,015 aSeqDesc.theName = "holster_onehanded_seq"
	450,016 - 450,040 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER"
	450,041 - 450,050 aSeqDesc.theName = "raise_seq"
	450,051 - 450,063 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	450,064 - 450,083 aSeqDesc.theName = "raise_onehanded_seq"
	450,084 - 450,106 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE"
	450,107 - 450,126 aSeqDesc.theName = "raise_frommelee_seq"
	450,127 - 450,150 aSeqDesc.theActivityName = "ACT_VM_RAISE_FROM_MELEE"
	450,151 - 450,167 aSeqDesc.theName = "raise_crouch_seq"
	450,168 - 450,194 aSeqDesc.theName = "raise_onehanded_crouch_seq"
	450,195 - 450,221 aSeqDesc.theName = "raise_frommelee_crouch_seq"
	450,222 - 450,249 aSeqDesc.theName = "raise_frommelee_sliding_seq"
	450,250 - 450,259 aSeqDesc.theName = "lower_seq"
	450,260 - 450,272 aSeqDesc.theActivityName = "ACT_VM_LOWER"
	450,273 - 450,292 aSeqDesc.theName = "lower_onehanded_seq"
	450,293 - 450,315 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER"
	450,316 - 450,326 aSeqDesc.theName = "sprint_seq"
	450,327 - 450,340 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
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	450,739 - 450,770 aSeqDesc.theName = "sprintraise_onehanded_seq_slide"
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	450,782 - 450,795 aSeqDesc.theActivityName = "ACT_VM_ADS_IN"
	450,796 - 450,813 aSeqDesc.theName = "ads_in_crouch_seq"
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	450,856 - 450,874 aSeqDesc.theName = "ads_out_crouch_seq"
	450,875 - 450,890 aSeqDesc.theName = "ads_out_seq_air"
	450,891 - 450,911 aSeqDesc.theName = "ads_in_onehanded_seq"
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	450,990 - 451,011 aSeqDesc.theName = "ads_out_onehanded_seq"
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	451,037 - 451,066 aSeqDesc.theName = "ads_out_onehanded_seq_sliding"
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	451,105 - 451,114 aSeqDesc.theName = "run_layer"
	451,115 - 451,131 aSeqDesc.theName = "run_layer_reload"
	451,132 - 451,143 aSeqDesc.theName = "optic_layer"
	451,144 - 451,159 aSeqDesc.theName = "wind_loop_layer"
	451,160 - 451,179 aSeqDesc.theName = "wind_loop_ads_layer"
	451,180 - 451,197 aSeqDesc.theName = "idle_seq_autoplay"
	451,198 - 451,206 aSeqDesc.theName = "idle_seq"
	451,207 - 451,218 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	451,219 - 451,231 aSeqDesc.theName = "idle_seq_air"
	451,232 - 451,251 aSeqDesc.theName = "idle_seq_crouch_air"
	451,252 - 451,267 aSeqDesc.theName = "idle_seq_crouch"
	451,268 - 451,286 aSeqDesc.theName = "idle_onehanded_seq"
	451,287 - 451,308 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE"
	451,309 - 451,331 aSeqDesc.theName = "idle_onehanded_seq_air"
	451,332 - 451,342 aSeqDesc.theName = "attack_seq"
	451,343 - 451,363 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
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	451,405 - 451,425 aSeqDesc.theName = "attack_onehanded_seq"
	451,426 - 451,456 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK"
	451,457 - 451,483 aSeqDesc.theName = "attack_onehanded_slide_seq"
	451,484 - 451,498 aSeqDesc.theName = "idle_check_seq"
	451,499 - 451,513 aSeqDesc.theActivityName = "ACT_TRANSITION"
	451,514 - 451,529 aSeqDesc.theName = "crouch2idle_seq"
	451,530 - 451,536 aSeqDesc.theName = "regrip"
	451,537 - 451,546 aSeqDesc.theName = "regrip_02"
	451,547 - 451,566 aSeqDesc.theName = "switch_to_jump_iron"
	451,567 - 451,586 aSeqDesc.theName = "switch_to_land_iron"
	451,587 - 451,608 aSeqDesc.theName = "idle_check_crouch_seq"
	451,609 - 451,635 aSeqDesc.theName = "switch_to_jump_iron_crouch"
	451,636 - 451,662 aSeqDesc.theName = "switch_to_land_iron_crouch"
	451,663 - 451,682 aSeqDesc.theName = "switch_to_onehanded"
	451,683 - 451,702 aSeqDesc.theName = "switch_to_twohanded"
	451,703 - 451,727 aSeqDesc.theName = "switch_to_onehanded_jump"
	451,728 - 451,752 aSeqDesc.theName = "switch_to_onehanded_land"
	451,753 - 451,762 aLocalNodeName = twohanded
	451,763 - 451,772 aLocalNodeName = onehanded
	451,773 - 451,777 aLocalNodeName = fire
	451,778 - 451,782 aLocalNodeName = jump
	451,783 - 451,794 aLocalNodeName = land_crouch
	451,795 - 451,799 aLocalNodeName = land
	451,800 - 451,811 aLocalNodeName = jump_crouch
	451,812 - 451,823 aBodyPart.theName = "softball_at"
	451,824 - 451,844 aBodyPart.theName = "softball_at_cylinder"
	451,845 - 451,874 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ]
	451,875 - 451,920 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_skin01"
	451,921 - 451,966 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_skin31"
	451,967 - 452,014 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_01"
	452,015 - 452,062 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_02"
	452,063 - 452,110 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_03"
	452,111 - 452,158 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_04"
	452,159 - 452,206 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_05"
	452,207 - 452,254 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_06"
	452,255 - 452,283 aTexture.thePathFileName = "models\weapons\mgl_at\ris_at"
	452,284 - 452,315 aTexture.thePathFileName = "models\weapons\softball_at\ammo"
	452,316 - 452,356 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	452,357 - 1,488,881 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 49 29 ... ]
	1,488,882 - 1,488,882 END OF FILE + 1 (File size)
========================
